C1S4: Ironmarch

The Long Road

 * The party set out for Ironmarch.
 * Krom nearly killed Jaryax over a minor dispute.
 * The party was ambushed in the night by gnolls.
 * Arrived at Ironmarch.

Ironmarch

 * Went to the tavern where the not said to meet Azza.
 * Tried to subtly tell the bartender they were part of the cult, failed horribly.
 * Traveling into the ruins of Ironmarch the party found a hidden base.
 * Discovered four orbs representing different schools of magic.
 * Vali cast a spell representing one of the four schools, the orb absorbed the magic and activated a flame trap.
 * Krom tried to heal the party but another orb absorbed the spell, triggering the trap again.
 * The party worked together to cast all 4 spells at once, unlocking the door.
 * Entered the room to find it was a study.
 * Found fine oil paintings of Veldimos, Aerisi, Garr, and Marlos.
 * Found a large war map with rubies engraved in certain locations.
 * Kenny immediately tried to grab a ruby, teleporting away.
 * Before teleporting Jeff noticed the Orb Of The Vizier glowing. The orb showed Aerisi standing atop a tower with some other cultists, after noticing an arcane flare in the distance she gestured to the others. They leaped off the tower, expanding their arms and revealing wing suits, now gliding towards the flare.

The Tower

 * The rest of the party grabbed the ruby and teleporting, finding themselves in a swamp surrounded by slaad.
 * Barely surviving the encounter with the slaad the party had a few moments for the incoming attackers.
 * Before the party was prepared however a barrage of arrows were unleashed from the woods.